Ankush's Garage
A collection of stuff made by Ankush Roy
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pch.h
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1#ifndef INCLUDE_PCH_PCH_H_
2#define INCLUDE_PCH_PCH_H_
3
4// #if defined(USE_IMGUI) || defined(USE_IMGUI_BACKENDS)
5// #include <imgui.h>
6// #ifdef USE_IMGUI_BACKENDS
7// #include <backends/imgui_impl_sdl3.h>
8// #include <backends/imgui_impl_sdlgpu3.h>
9// #endif // USE_IMGUI_BACKENDS
10// #endif // USE_IMGUI
11
12#include <imgui.h>
13#include <backends/imgui_impl_sdl3.h>
14#include <backends/imgui_impl_sdlgpu3.h>
15
16#include <SDL3/SDL.h>
17#include <SDL3/SDL_gpu.h>
18#include <SDL3/SDL_scancode.h>
19
20#include <glm/glm.hpp>
21#include <glm/exponential.hpp>
22#include <glm/trigonometric.hpp>
23#include <glm/ext/matrix_float4x4.hpp>
24#include <glm/gtc/matrix_transform.hpp>
25
26#include <iostream>
27#include <memory>
28#include <random>
29#include <thread>
30#include <atomic>
31#include <vector>
32#include <array>
33#include <string>
34#include <cassert>
35#include <chrono>
36#include <filesystem>
37#include <fstream>
38#include <exception>
39#include <cmath>
40
41
42#endif // INCLUDE_PCH_PCH_H_