Ankush's Garage
A collection of stuff made by Ankush Roy
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pch.h
Go to the documentation of this file.
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#ifndef INCLUDE_PCH_PCH_H_
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#define INCLUDE_PCH_PCH_H_
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// #if defined(USE_IMGUI) || defined(USE_IMGUI_BACKENDS)
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// #include <imgui.h>
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// #ifdef USE_IMGUI_BACKENDS
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// #include <backends/imgui_impl_sdl3.h>
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// #include <backends/imgui_impl_sdlgpu3.h>
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// #endif // USE_IMGUI_BACKENDS
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// #endif // USE_IMGUI
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#include <imgui.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <backends/imgui_impl_sdlgpu3.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_gpu.h>
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#include <SDL3/SDL_scancode.h>
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#include <glm/glm.hpp>
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#include <glm/exponential.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <iostream>
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#include <memory>
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#include <random>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include <array>
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#include <string>
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#include <cassert>
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <exception>
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#include <cmath>
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#endif
// INCLUDE_PCH_PCH_H_
src
Core
Common
pch.h
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