#include <FPSTracker.h>
◆ AddRenderFPSPointQueue()
  
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          | void Tracker::AddRenderFPSPointQueue | ( | float | RenderTime | ) |  |  | static | 
 
This function adds the time taken by the render function to complete in a Queue. 
Run RegisterPoints() to actually register the point in the tracker 
 
 
◆ AddUpdateFPSPointQueue()
  
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          | void Tracker::AddUpdateFPSPointQueue | ( | float | UpdateTime | ) |  |  | static | 
 
This function adds the time taken by the update function to complete in a Queue. 
Run RegisterPoints() to actually register the point in the tracker 
 
 
◆ RegisterPoints()
  
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          | void Tracker::RegisterPoints | ( |  | ) |  |  | static | 
 
 
◆ m_RenderTime
  
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          | float Tracker::m_RenderTime {} |  | staticprivate | 
 
 
◆ m_UpdateTime
  
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          | float Tracker::m_UpdateTime {} |  | staticprivate | 
 
 
◆ s_RealUpdateFPSBuffer
◆ s_RenderFPSBuffer
◆ s_RenderFTBuffer
◆ s_UpdateFPSBuffer
◆ s_UpdateFTBuffer
The documentation for this class was generated from the following files: