#include <Particle.h>
◆ operator==()
| bool ParticleData::operator== |
( |
const ParticleData & | other | ) |
const |
◆ Acceleration
| glm::vec2 ParticleData::Acceleration {} |
◆ Color
| glm::vec4 ParticleData::Color {} |
◆ Mass
| float ParticleData::Mass {} |
◆ Position
| glm::vec2 ParticleData::Position {} |
◆ Radius
| float ParticleData::Radius {} |
◆ Velocity
| glm::vec2 ParticleData::Velocity {} |
The documentation for this struct was generated from the following files:
- /github/workspace/src/Projects/N_Body_Simulation/src/Particle.h
- /github/workspace/src/Projects/N_Body_Simulation/src/Particle.cpp