#include <Particle.h>
◆ operator==()
      
        
          | bool ParticleData::operator== | ( | const ParticleData & | other | ) | const | 
      
 
 
◆ Acceleration
      
        
          | glm::vec2 ParticleData::Acceleration {} | 
      
 
 
◆ Color
      
        
          | glm::vec4 ParticleData::Color {} | 
      
 
 
◆ Mass
      
        
          | float ParticleData::Mass {} | 
      
 
 
◆ Position
      
        
          | glm::vec2 ParticleData::Position {} | 
      
 
 
◆ Radius
      
        
          | float ParticleData::Radius {} | 
      
 
 
◆ Velocity
      
        
          | glm::vec2 ParticleData::Velocity {} | 
      
 
 
The documentation for this struct was generated from the following files:
- /github/workspace/src/Projects/N_Body_Simulation/src/Particle.h
- /github/workspace/src/Projects/N_Body_Simulation/src/Particle.cpp