Ankush's Garage
A collection of stuff made by Ankush Roy
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Core::RenderDataStruct Struct Reference

#include <Context.h>

Public Attributes

SDL_Window * Window = nullptr
 
SDL_GPUDevice * Device = nullptr
 
SDL_GPURenderPass * ProjectPass = nullptr
 
SDL_GPUTexture * ProjectTexture = nullptr
 
SDL_GPUTexture * ResolveTexture = nullptr
 
SDL_GPUSampler * ProjectSampler = nullptr
 
SDL_GPUSampleCount SampleCount = SDL_GPU_SAMPLECOUNT_1
 
float ResolutionScale = 1.0f
 
int Width = 1280
 
int Height = 720
 

Member Data Documentation

◆ Device

SDL_GPUDevice* Core::RenderDataStruct::Device = nullptr

◆ Height

int Core::RenderDataStruct::Height = 720

◆ ProjectPass

SDL_GPURenderPass* Core::RenderDataStruct::ProjectPass = nullptr

◆ ProjectSampler

SDL_GPUSampler* Core::RenderDataStruct::ProjectSampler = nullptr

◆ ProjectTexture

SDL_GPUTexture* Core::RenderDataStruct::ProjectTexture = nullptr

◆ ResolutionScale

float Core::RenderDataStruct::ResolutionScale = 1.0f

◆ ResolveTexture

SDL_GPUTexture* Core::RenderDataStruct::ResolveTexture = nullptr

◆ SampleCount

SDL_GPUSampleCount Core::RenderDataStruct::SampleCount = SDL_GPU_SAMPLECOUNT_1

◆ Width

int Core::RenderDataStruct::Width = 1280

◆ Window

SDL_Window* Core::RenderDataStruct::Window = nullptr

The documentation for this struct was generated from the following file: