#include "Core/Common/pch.h"
#include <expected>
#include <string>
Go to the source code of this file.
|  | 
| std::expected< SDL_GPUShader *, std::string > | Common::LoadShader (SDL_GPUDevice *device, const std::string &shaderFilename, Uint32 samplerCount, Uint32 uniformBufferCount, Uint32 storageBufferCount, Uint32 storageTextureCount) | 
|  | This is a function that returns a compiled shader after taking the path to shader. 
 | 
|  | 
| SDL_Surface * | Common::LoadImage (const std::string &imageFileName, int desiredChannels) | 
|  | 
◆ PROFILE_FRAME
◆ PROFILE_SCOPE
◆ PROFILE_SCOPE_N
      
        
          | #define PROFILE_SCOPE_N | ( |  | name | ) |  |