#include <Main.h>
◆ Draw()
◆ DrawUI()
◆ GetName()
const std::string & Boids::GetName |
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inlinenodiscardoverrideprivatevirtual |
◆ Init()
◆ Quit()
◆ Update()
◆ m_BoidsContainer
◆ m_BoidsDataBuffer
SDL_GPUBuffer* Boids::m_BoidsDataBuffer |
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private |
◆ m_BoidsDataTransferBuffer
SDL_GPUTransferBuffer* Boids::m_BoidsDataTransferBuffer |
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◆ m_RenderPipeline
SDL_GPUGraphicsPipeline* Boids::m_RenderPipeline |
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private |
◆ m_RGB
bool Boids::m_RGB = false |
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private |
◆ name
std::string Boids::name = "Boids" |
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private |
The documentation for this class was generated from the following files:
- /github/workspace/src/Projects/Boids/src/Main.h
- /github/workspace/src/Projects/Boids/src/Main.cpp