#include <Main.h>
◆ Draw()
◆ DrawUI()
◆ GetName()
  
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          | const std::string & Boids::GetName | ( |  | ) |  |  | inlinenodiscardoverrideprivatevirtual | 
 
 
◆ Init()
◆ Quit()
◆ Update()
◆ m_BoidsContainer
◆ m_BoidsDataBuffer
  
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          | SDL_GPUBuffer* Boids::m_BoidsDataBuffer |  | private | 
 
 
◆ m_BoidsDataTransferBuffer
  
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          | SDL_GPUTransferBuffer* Boids::m_BoidsDataTransferBuffer |  | private | 
 
 
◆ m_RenderPipeline
  
  | 
        
          | SDL_GPUGraphicsPipeline* Boids::m_RenderPipeline |  | private | 
 
 
◆ m_RGB
  
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          | bool Boids::m_RGB = false |  | private | 
 
 
◆ name
  
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          | std::string Boids::name = "Boids" |  | private | 
 
 
The documentation for this class was generated from the following files:
- /github/workspace/src/Projects/Boids/src/Main.h
- /github/workspace/src/Projects/Boids/src/Main.cpp