#include <Context.h>
◆ HasToChangeIndex
      
        
          | bool Core::AppStateStruct::HasToChangeIndex = false | 
      
 
 
◆ MainViewportId
      
        
          | ImGuiID Core::AppStateStruct::MainViewportId = 0 | 
      
 
 
◆ MouseRel
      
        
          | glm::vec2 Core::AppStateStruct::MouseRel = {0.0f, 0.0f} | 
      
 
 
◆ ProjectIndex
      
        
          | int Core::AppStateStruct::ProjectIndex = 0 | 
      
 
 
◆ ProjectToBeIndex
      
        
          | int Core::AppStateStruct::ProjectToBeIndex = 0 | 
      
 
 
◆ projectWindowFocused
      
        
          | bool Core::AppStateStruct::projectWindowFocused = false | 
      
 
 
◆ projectWindowHovered
      
        
          | bool Core::AppStateStruct::projectWindowHovered = false | 
      
 
 
◆ ProjectWindowSize
      
        
          | glm::vec2 Core::AppStateStruct::ProjectWindowSize = {0.0f, 0.0f} | 
      
 
 
◆ ScrollVal
      
        
          | glm::vec2 Core::AppStateStruct::ScrollVal = {0.0f, 0.0f} | 
      
 
 
The documentation for this struct was generated from the following file: