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Ankush's Garage
A collection of stuff made by Ankush Roy
|
Namespaces | |
| namespace | Renderer |
Classes | |
| class | AddNode |
| struct | AppStateStruct |
| class | ConsoleLogBuffer |
| struct | ConsoleLogMessage |
| class | Context |
| class | DivideNode |
| class | EventHandlerStruct |
|
flowchart LR
A["IDLE"] --> B["Pressed?"]
B --> C(("Yes")) & D(("No"))
D --> A
C --> E["PRESSED"]
E --> F["Next Frame"]
F --> G["HELD"]
G --> H["Next Frame"]
H --> Z["Pressed?"]
Z --> J(("No")) & I(("Yes"))
I --> G
J --> K["RELEASED"]
K --> L["Next Frame"]
L --> A
A@{ shape: paper-tape}
B@{ shape: hex}
E@{ shape: paper-tape}
G@{ shape: paper-tape}
Z@{ shape: hex}
K@{ shape: paper-tape}
More... | |
| class | FloatInputNode |
| class | ImGuiCore |
| class | MultiplyNode |
| struct | NodeEditor |
| struct | RenderDataStruct |
| class | ResultNode |
| class | SubtractNode |
Enumerations | |
| enum | KEY { RESIZE_PROJECT_WINDOW , MOUSE_ROLL , MOUSE_MIDDLE_CLICK , MOUSE_RIGHT_CLICK , MOUSE_LEFT_CLICK , MOUSE_MOVE , ESC , RIGHT , LEFT , UP , DOWN , W , A , S , D , COUNT } |
| enum | KEY_STATE { IDLE , PRESSED , HELD , RELEASED } |
Variables | |
| bool | initialised = false |
| enum Core::KEY |
| enum Core::KEY_STATE |
| bool Core::initialised = false |