#include <Context.h>
◆ Device
      
        
          | SDL_GPUDevice* Core::RenderDataStruct::Device = nullptr | 
      
 
 
◆ Height
      
        
          | int Core::RenderDataStruct::Height = 720 | 
      
 
 
◆ ProjectPass
      
        
          | SDL_GPURenderPass* Core::RenderDataStruct::ProjectPass = nullptr | 
      
 
 
◆ ProjectSampler
      
        
          | SDL_GPUSampler* Core::RenderDataStruct::ProjectSampler = nullptr | 
      
 
 
◆ ProjectTexture
      
        
          | SDL_GPUTexture* Core::RenderDataStruct::ProjectTexture = nullptr | 
      
 
 
◆ ResolutionScale
      
        
          | float Core::RenderDataStruct::ResolutionScale = 1.0f | 
      
 
 
◆ ResolveTexture
      
        
          | SDL_GPUTexture* Core::RenderDataStruct::ResolveTexture = nullptr | 
      
 
 
◆ SampleCount
      
        
          | SDL_GPUSampleCount Core::RenderDataStruct::SampleCount = SDL_GPU_SAMPLECOUNT_1 | 
      
 
 
◆ Width
      
        
          | int Core::RenderDataStruct::Width = 1280 | 
      
 
 
◆ Window
      
        
          | SDL_Window* Core::RenderDataStruct::Window = nullptr | 
      
 
 
The documentation for this struct was generated from the following file: