#include <Context.h>
◆ Device
| SDL_GPUDevice* Core::RenderDataStruct::Device = nullptr |
◆ Height
| int Core::RenderDataStruct::Height = 720 |
◆ ProjectPass
| SDL_GPURenderPass* Core::RenderDataStruct::ProjectPass = nullptr |
◆ ProjectSampler
| SDL_GPUSampler* Core::RenderDataStruct::ProjectSampler = nullptr |
◆ ProjectTexture
| SDL_GPUTexture* Core::RenderDataStruct::ProjectTexture = nullptr |
◆ ResolutionScale
| float Core::RenderDataStruct::ResolutionScale = 1.0f |
◆ ResolveTexture
| SDL_GPUTexture* Core::RenderDataStruct::ResolveTexture = nullptr |
◆ SampleCount
| SDL_GPUSampleCount Core::RenderDataStruct::SampleCount = SDL_GPU_SAMPLECOUNT_1 |
◆ Width
| int Core::RenderDataStruct::Width = 1280 |
◆ Window
| SDL_Window* Core::RenderDataStruct::Window = nullptr |
The documentation for this struct was generated from the following file: