Ankush's Garage
A collection of stuff made by Ankush Roy
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CCore::AppStateStruct
 CCommon::BaseProjectStructure representing an project application instance
 CBoids
 CN_Body_Simulation
 CSimpleExample
 CTriangle
 CBoidsContainer
 CBoidsDataSend
 CBoidsEntity
 CCameraThis is a simple camera thingy for one proj only
 CUtils::CapZoneThis class just caps the function fps with the given constructor argument
 CCore::ConsoleLogBuffer
 CCore::ConsoleLogMessage
 CCore::Context
 CCore::EventHandlerStruct
flowchart LR A["IDLE"] --> B["Pressed?"] B --> C(("Yes")) & D(("No")) D --> A C --> E["PRESSED"] E --> F["Next Frame"] F --> G["HELD"] G --> H["Next Frame"] H --> Z["Pressed?"] Z --> J(("No")) & I(("Yes")) I --> G J --> K["RELEASED"] K --> L["Next Frame"] L --> A A@{ shape: paper-tape} B@{ shape: hex} E@{ shape: paper-tape} G@{ shape: paper-tape} Z@{ shape: hex} K@{ shape: paper-tape}
 CGarage
 CHandleFLags
 CCore::ImGuiCore
 CCommon::ImGuiUI
 CBoids
 CN_Body_Simulation
 CLinkInfo
 CCore::NodeEditor
 CParticleContainer
 CParticleData
 CParticleDataSend
 CPlotter
 CPredefinedParticlesData
 CCommon::ProjectManager
 CCore::RenderDataStruct
 CRGB_BoidDataSend
 CScrollingBuffer
 CUtils::TimeUtility class for handling delta time and FPS capping
 CTimer
 CTracker