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Ankush's Garage
A collection of stuff made by Ankush Roy
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| ▼NCommon | |
| CBaseProject | Structure representing an project application instance |
| CImGuiUI | |
| CProjectManager | |
| ▼NCore | |
| CAddNode | |
| CAppStateStruct | |
| CConsoleLogBuffer | |
| CConsoleLogMessage | |
| CContext | |
| CDivideNode | |
| CEventHandlerStruct |
flowchart LR
A["IDLE"] --> B["Pressed?"]
B --> C(("Yes")) & D(("No"))
D --> A
C --> E["PRESSED"]
E --> F["Next Frame"]
F --> G["HELD"]
G --> H["Next Frame"]
H --> Z["Pressed?"]
Z --> J(("No")) & I(("Yes"))
I --> G
J --> K["RELEASED"]
K --> L["Next Frame"]
L --> A
A@{ shape: paper-tape}
B@{ shape: hex}
E@{ shape: paper-tape}
G@{ shape: paper-tape}
Z@{ shape: hex}
K@{ shape: paper-tape}
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| CFloatInputNode | |
| CImGuiCore | |
| CMultiplyNode | |
| CNodeEditor | |
| CRenderDataStruct | |
| CResultNode | |
| CSubtractNode | |
| ▼NUtils | |
| CCapZone | This class just caps the function fps with the given constructor argument |
| CTime | Utility class for handling delta time and FPS capping |
| CBoids | |
| CBoidsContainer | |
| CBoidsDataSend | |
| CBoidsEntity | |
| CCamera | This is a simple camera thingy for one proj only |
| CGarage | |
| CHandleFLags | |
| CN_Body_Simulation | |
| CParticleContainer | |
| CParticleData | |
| CParticleDataSend | |
| CPlotter | |
| CPredefinedParticlesData | |
| CRGB_BoidDataSend | |
| CScrollingBuffer | |
| CSimpleExample | |
| CTimer | |
| CTracker | |
| CTriangle |